{"author_name":"Red Ring Rico","cat":"LD #30","comments":[],"epoch":1408605300,"likes":1,"metadata":{"p_key":"29190","p_author":"Red Ring Rico","p_authorkey":"22447","p_urlkey":"64652","p_title":"Well, I didn\u2019t get anything done the last three times.","p_cat":"LD #30","p_event":"LD30","p_time":"1408605300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22447","us_name":"Red Ring Rico","us_username":"red-ring-rico","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>So why the Hell would I get anything done the fourth time?<\/p>\n <p>&nbsp;<\/p>\n <p>I don&#8217;t know, but I may as well keep trying.<\/p>\n <p>&nbsp;<\/p>\n <p>I keep going overly-fancy on features and don&#8217;t concentrate on the core game.\u00a0 The first LD I took part in, I just threw things together as fast as I could and got a lot further than my later attempts.\u00a0 Going with SDL last time really helped me just focus on the game, but I hadn&#8217;t used SDL in years, let alone SDL 2.\u00a0 I&#8217;m going to spend some time later tonight getting used to it and make a framework for tomorrow to build off of.\u00a0 Of course, I&#8217;ll provide the code and license it under the GPL as I always do so as not to violate the rules and I&#8217;ll make another post tomorrow before the competition if I think it&#8217;s anything that may be more useful than just for me.\u00a0 The repository will be on GitHub <a title=\"Red Ring Rico's Ludum Dare Framework\" href=\"https:\/\/github.com\/RedRingRico\/LD-Framework\">here<\/a>.<\/p>\n <p>&nbsp;<\/p>\n <p>Oh, and; I&#8217;m in.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-30\/\" rel=\"tag\">LD #30<\/a><\/p>","time":"August 21st, 2014 2:15 am","title":"Well, I didn\u2019t get anything done the last three times."}