{"author_name":"Nick Weihs","cat":"LD #30","comments":[],"epoch":1408592520,"likes":2,"metadata":{"p_key":"29209","p_author":"Nick Weihs","p_authorkey":"21927","p_urlkey":"64671","p_title":"Posting my tools\/engine","p_cat":"LD #30","p_event":"LD30","p_time":"1408592520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"21927","us_name":"Nick Weihs","us_username":"nickw","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p style=\"color: #000000\">This contains the map editor\/engine and base gameplay code to make 2-D platformer games. \u00a0It\u2019s not really ready for prime time open source yet, there\u2019s no documentation and there are a lot of bugs still, so I\u2019d be weary of anyone using it, but if you\u2019re really really really enterprising, you might figure it out. \u00a0It\u2019s written mainly using XNA\/Winforms so it will only work on Windows. \u00a0There is a monogame based backend for publishing to the OUYA as well as a PSV port.<\/p>\n <p style=\"color: #000000\">https:\/\/www.dropbox.com\/s\/78aj0hts7sh60ie\/Stormbrewer.zip<\/p>\n <p style=\"color: #000000\">\n <p style=\"color: #000000\">I also made a script to import everything into Unity. \u00a0This contains the sample project.<\/p>\n <p style=\"color: #000000\">https:\/\/www.dropbox.com\/s\/6t6hs6nav466e32\/StormbrewerUnity.zip<\/p>","time":"August 20th, 2014 10:42 pm","title":"Posting my tools\/engine"}