Base code committed!
Finally committed my base code! It can be found on my github.
Also, I may try using the DawnBringer 32 palette. I’ve been using it for a personal little game/project (it’s a test game for a framework I’m doing, but I don’t think I’ll really finish it… ), and I really liked the results! Take a look:

Let’s see if I can keep this quality during the compo… pfff
But, I still find it kinda hard to use a fixed palette… It’s a lot easier, to me, to simply use random colors and, when I’m polishing the game, bring it together under a palette… though this can not work out (or simply be too troublesome). Well, I’ll decide about it during the compo.
If you are interested, that palette can be found here.
Well, that’s it for now. Until the compo! =D