Base code committed!

Finally committed my base code! It can be found on my github.

Also, I may try using the DawnBringer 32 palette. I’ve been using it for a personal little game/project (it’s a test game for a framework I’m doing, but I don’t think I’ll really finish it… ), and I really liked the results! Take a look:

gfm-bugsquasher-000

Let’s see if I can keep this quality during the compo… pfff

But, I still find it kinda hard to use a fixed palette… It’s a lot easier, to me, to simply use random colors and, when I’m polishing the game, bring it together under a palette… though this can not work out (or simply be too troublesome). Well, I’ll decide about it during the compo. :) If you are interested, that palette can be found here.

Well, that’s it for now. Until the compo! =D