{"author_name":"ninjacharlie","cat":"LD #30","comments":[{"author_name":"sudorossy","time":"August 20, 2014 1:48 pm","epoch":1408560480,"text":"Hey fancy seeing you here","spam":"N"}],"epoch":1408557600,"likes":0,"metadata":{"p_key":"29249","p_author":"ninjacharlie","p_authorkey":"24096","p_urlkey":"64711","p_title":"Ludum Dare #3","p_cat":"LD #30","p_event":"LD30","p_time":"1408557600","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"24096","us_name":"ninjacharlie","us_username":"ninjacharlie","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>So, this&#8217;ll be my third Ludum Dare.\u00a0I recently took a look at the last two games I made, and realized that they were lacking a lot of the polish that the higher ranking games had. For this LD, I&#8217;m going to focus specifically on polish (at least 6 hours). That will of course mean the game will have to be much simpler, but I&#8217;m OK with that.<\/p>\n <p>Stuff I&#8217;ll be using:<\/p>\n <ul>\n <li>Love2D (http:\/\/love2d.org\/)<\/li>\n <li>Pixen (http:\/\/pixenapp.com\/)<\/li>\n <li>Gimp (http:\/\/gimp.org\/<\/li>\n <li>Trophy, my Lua physics engine that I wrote in preparation for the compo (https:\/\/github.com\/charles-l\/trophy)<\/li>\n <li>Milkytracker (http:\/\/milkytracker.org\/)<\/li>\n <li>Audacity (http:\/\/audacity.sourceforge.net\/)<\/li>\n <\/ul>\n <p>Best of luck to you all <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 20th, 2014 1:00 pm","title":"Ludum Dare #3"}