{"author_name":"hexagore","cat":"LD #30","comments":[],"epoch":1408542720,"likes":0,"metadata":{"p_key":"29277","p_author":"hexagore","p_authorkey":"34027","p_urlkey":"64739","p_title":"I\u2019m in! Again!","p_cat":"LD #30","p_event":"LD30","p_time":"1408542720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34027","us_name":"hexagore","us_username":"hexagore","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Last Ludum Dare was a blast&#8230; so I&#8217;m going to have another go. I want to believe I can do better, and no other way to prove it! (Also: Not going to do a side scrolling shoot em up without the shooting.. I mean, what the hell was I thinking?)<\/p>\n <p>Tools? Well, probably going to use Three.JS, Blender, Photoshop and Reason again.<\/p>\n <p>Three.JS was a nightmare last time. I spent far too much time just doing boilerplate stuff (it&#8217;s not a game engine, basically)&#8230; but the game I made was at least playable directly in a browser without any plugins and I think that&#8217;s worth the pain. Maybe.<\/p>\n <p>I&#8217;ll be using some of my own base code (available, as per the rules, from <a href=\"https:\/\/github.com\/charlottegore\">my github account<\/a>)&#8230; mostly around animation and tweening, but I hope to publish some Three.JS boilerplate project stuff before the competition begins.<\/p>\n <p>Good luck everyone! \ud83d\ude00<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a><\/p>","time":"August 20th, 2014 8:52 am","title":"I\u2019m in! Again!"}