{"author_name":"porthog","cat":"LD #30","comments":[],"epoch":1408518600,"likes":0,"metadata":{"p_key":"29302","p_author":"porthog","p_authorkey":"0","p_urlkey":"64764","p_title":"I am in. And I will stay in.","p_cat":"LD #30","p_event":"LD30","p_time":"1408518600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Got the weekend off, and hopefully no sinks destroy part of my house this Ludum.<\/p>\n <p>&nbsp;<\/p>\n <p>Was thinking about Unity, but I think I&#8217;ll stick to my guns. With that said, for my resources I&#8217;ll be using:<\/p>\n <ul>\n <li>Language &#8211; C++<\/li>\n <li>IDE &#8211; Eclipse<\/li>\n <li>Libraries &#8211; SFML (and maybe Box2d)<\/li>\n <li>Compiler &#8211; MinGW<\/li>\n <\/ul>\n <p>As far as assets and resources, I&#8217;ll find what publicly available stuff I can. Or maybe I&#8217;ll jam with my friend <a title=\"Verrazano\" href=\"http:\/\/www.ludumdare.com\/compo\/author\/verrazano\/\">Verrazano<\/a>.<\/p>","time":"August 20th, 2014 2:10 am","title":"I am in. And I will stay in."}