{"author_name":"Minnesota","cat":"LD #30","comments":[{"author_name":"","time":"August 20, 2014 1:34 am","epoch":1408516440,"text":"Yay! A tip for making sure you finish: Be sure to cut features! A smaller game without as many cool features is better than an unfinished game!","spam":"N"}],"epoch":1408507860,"likes":1,"metadata":{"p_key":"29306","p_author":"Minnesota","p_authorkey":"504276","p_urlkey":"64768","p_title":"Let\u2019s do this!","p_cat":"LD #30","p_event":"LD30","p_time":"1408507860","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"504276","us_name":"minnesota","us_username":"minnesota","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m a fairly novice Python programmer, and though I&#8217;ve been making games for a while I&#8217;ve never finished any (my projects folder is full of half-done maps and unfinished genetics simulators.) I thought this might be a good way to kick myself into actually finishing something!\u00a0I&#8217;ll be working in either Kivy, Ren&#8217;py, or possibly Pygame (which I&#8217;m less experienced in) depending on what the theme is, and doing art in some mix of GraphicsGale, Photoshop, and Paint Tool SAI.<\/p>","time":"August 19th, 2014 11:11 pm","title":"Let\u2019s do this!"}