{"author_name":"darxval","cat":"LD #30","comments":[],"epoch":1408503780,"likes":0,"metadata":{"p_key":"29313","p_author":"darxval","p_authorkey":"504201","p_urlkey":"64775","p_title":"I am in \u2026 continued..","p_cat":"LD #30","p_event":"LD30","p_time":"1408503780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504201","us_name":"darxval","us_username":"darxval","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>So before I said I was in but not sure what tools and etc, but now I know<\/p>\n <p>Game Engine: Unreal Engine 4<\/p>\n <p>Programming IDE : Visual Studio 2013<\/p>\n <p>Art Asset Creation: Blender,\u00a0Photoshop<\/p>\n <p>Audio: sfxr<\/p>\n <p>I plan to try a twist and do this in an Agile fashion, where each sprint is a set of 4 hours, \u00a0I am hoping to see some kind of ROI this way. I think it will be what is needed to stop and see whats going on after being in the trenches. I plan on doing a lifestream as well!\u00a0<a title=\"LiveStream\" href=\"http:\/\/www.twitch.tv\/darxval\" target=\"_blank\">http:\/\/www.twitch.tv\/darxval<\/a>\u00a0it should show up on the side of the screen as &#8220;darxval&#8221; during the compo if you guys are interested.<\/p>\n <p>&nbsp;<\/p>\n <p>I have failed miserably most of the times I went into this, but who knows third time the charm?<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck to you guys!<\/p>\n <p>&nbsp;<\/p>","time":"August 19th, 2014 10:03 pm","title":"I am in \u2026 continued.."}