{"author_name":"komposter","cat":"LD #30","comments":[],"epoch":1408461360,"likes":3,"metadata":{"p_key":"29362","p_author":"komposter","p_authorkey":"505122","p_urlkey":"64824","p_title":"Getting ready for LD #30","p_cat":"LD #30","p_event":"LD30","p_time":"1408461360","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"505122","us_name":"komposter","us_username":"komposter","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hi,<\/p>\n <p>Since I plan to join LD #30 next weekend, I thought it might be appropriate to do a brief introduction of myself. My name is Marc and I&#8217;m a programmer, but sadly not in the game industry. However, I do some game development in my spare time. Due to a constant lack of\u00a0 said spare time, I never actually finished any of my projects. I hope LD will teach me how to make the most of limited time. But mostly I hope it will be loads of fun. I don&#8217;t see LD as a competition anyway. To me it&#8217;s something that brings people together from all over the world.<\/p>\n <p>I&#8217;m still\u00a0 not sure, if I&#8217;ll join the solo competition or the jam with a friend. We&#8217;ll probably use HTML5 + JavaScript for coding and Gimp\/IrfanView for graphics. Sound FX and especially Music could become a problem.<\/p>\n <p>I did some graphics for warmup weekend. It&#8217;s a tile set for a jump&amp;run game in retro pixel art style:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/tiles01.png\"><img class=\"alignnone size-medium wp-image-369256\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/tiles01-300x240.png\" alt=\"tiles01\" width=\"300\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/tiles01-300x240.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/tiles01-550x440.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/tiles01.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <img class=\"alignnone size-medium wp-image-369255\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/example01-300x240.png\" alt=\"example01\" width=\"300\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/example01-300x240.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/example01-550x440.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/example01.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>The example level is just a mockup, because I didn&#8217;t have the time to actually code something. The tile&#8217;s color palette uses colors of a C64 btw. 16 colors should be enough for everyone, although I had to add a 17th color as transparent color. I never noticed before how carefully those colors were chosen by the designers of the C64 to complement each other. And I still don&#8217;t use all of them yet.<\/p>\n <p>So, be creative everyone!<\/p>\n <p>Marc<\/p>","time":"August 19th, 2014 10:16 am","title":"Getting ready for LD #30"}