We (Back of Class Studios) will be participating in our first LD (the 72 hour jam) :)

Wow, I’ve been playing Ludum Dare games for 2-3 years now, and finally I have the wonderful opportunity of joining the process. Me and my team, Back of Class Studios, love 2D games that keep to the retro feel and all that goodness 😛

So I’m a bit unclear as to the process of the #ld72 and have a few questions, if you could answer them that’d be swell.

1. Are we able to use a prepared Engine of our own in house creation and not be forced to release the Open Source of the code and still participate?

2. We are able to use assets not of our own creation and not in house if we have the creators permission in the #ld72? (or does it need to be open source?)

3. How does the #ld72 process work? Is there a winner? How is the winner determined? and all that goodness

4. Dont have a four yet but I’ll likely have one soon.

5. I have a five though, as for dev blogs. are they done on here like this? or out of the site on like some 3rd party blog site?

Sincerely,
Noah aka KnucklyDuck of Back of Class Studios

Comments

19. Aug 2014 · 07:29 UTC
Hi Noah :)
19. Aug 2014 · 07:40 UTC
I confirm #2. From the rules:

“For Jam games, you are free to use whatever artwork or content you like (preferably something you have the legal rights to), but you must accept all responsibility for its use.”