{"author_name":"misson20000","cat":"LD #30","comments":[{"author_name":"","time":"August 19, 2014 1:06 am","epoch":1408428360,"text":"Totally agree, except for one thing\u2026 Flash :). I mean, it\u2019s kinda ok for web-only games, but please don\u2019t think it\u2019s a good tool to develop cross-platform applications. Also don\u2019t learn it, learn html5 instead if you want to make a web game.","spam":"N"},{"author_name":"","time":"August 19, 2014 1:08 am","epoch":1408428480,"text":"And I\u00a0forgot: L\u00f6ve (love2d) is great for game jams, you get work done quickly. The only problem is, ironically, distributing something that works on all linux distros\u2026 Some have love 0.8, others 0.9, and they are incompatible.","spam":"N"},{"author_name":"","time":"August 19, 2014 1:10 am","epoch":1408428600,"text":"I&#8217;ll make sure to do this, thanks for the reminder, I&#8217;d forgotten Unity added a linux export. Do you know how well it works?","spam":"N"},{"author_name":"","time":"August 19, 2014 1:27 am","epoch":1408429620,"text":"How do linux users feel about using java&#8217;s .jar? Is that easy enough to run?","spam":"N"}],"epoch":1408423140,"likes":13,"metadata":{"p_key":"29390","p_author":"misson20000","p_authorkey":"12685","p_urlkey":"64852","p_title":"Unity, The Web Player, and Linux Builds","p_cat":"LD #30","p_event":"LD30","p_time":"1408423140","p_likes":"13","p_comments":"4","p_status":"UPD5","us_key":"12685","us_name":"misson20000","us_username":"misson20000","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I see there&#8217;s a lot of people using Unity this LD. That&#8217;s good, but in past Ludum Dares, I&#8217;ve seen a lot of people only post their web builds, and sometimes Windows builds, too.<\/p>\n <p>But I run Linux. The Unity web player doesn&#8217;t work on Linux, running Windows games under Wine is usually more pain than it&#8217;s worth, and Pipelight isn&#8217;t a real solution. I&#8217;d love to see some more cross platform games, Linux\/Mac builds, and games with build instructions or Makefiles in their source code.<\/p>\n <p>But porting to more systems, adding Makefiles, and debugging on foreign platforms is a post-LD thing. I&#8217;ll probably be using Wine to play quite a few games, but it gets frustrating when games use arcane libraries that many people don&#8217;t have, or when Wine decides it would rather not run your game. I&#8217;m not saying Unity is horrible or anything, just please export for Linux. Or, if you want be really cross-platform, consider programming with Haxe+OpenFL, Flash, HTML5, Love2D, or one of the many other cross-platform setups<\/p>\n <p>&nbsp;<\/p>\n <p>tl; dr:<\/p>\n <p>Unity devs, please export for Linux, preferable both x86 and x86_64. The web player doesn&#8217;t work on many Linux distros<\/p>","time":"August 18th, 2014 11:39 pm","title":"Unity, The Web Player, and Linux Builds"}