{"author_name":"SteepInKline","cat":"LD #30","comments":[],"epoch":1408421940,"likes":0,"metadata":{"p_key":"29393","p_author":"SteepInKline","p_authorkey":"505393","p_urlkey":"64855","p_title":"It Ain\u2019t Too Much For Me To Jam!","p_cat":"LD #30","p_event":"LD30","p_time":"1408421940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505393","us_name":"SteepInKline","us_username":"SteepInKline","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Alright, this&#8217;ll be my first-ever game jam (and really my first REAL attempt at game design), so I imagine I&#8217;m about to go through a living Hell and have fun in the process!<\/p>\n <p>I&#8217;m not exactly a code monkey, so I don&#8217;t have the fanciest programming tools in the world, but here are my weapons of choice:<\/p>\n <p>-Pen and paper (seems like everyone&#8217;s doing it, makes sense to include it)<\/p>\n <p>As for design programs, I plan to use one (or two, if possible&#8230;) of the following, depending on the theme:<\/p>\n <p>&#8211; Twine<\/p>\n <p>&#8211; Stencyl<\/p>\n <p>&#8211; GameSalad<\/p>\n <p>I&#8217;m looking forward to the competition, and I wish everyone participating good luck!<\/p>","time":"August 18th, 2014 11:19 pm","title":"It Ain\u2019t Too Much For Me To Jam!"}