{"author_name":"gaarlicbread","cat":"LD #30","comments":[],"epoch":1408405200,"likes":3,"metadata":{"p_key":"29400","p_author":"gaarlicbread","p_authorkey":"33106","p_urlkey":"64862","p_title":"I\u2019m in: C \/ OpenGL \/ a few libraries","p_cat":"LD #30","p_event":"LD30","p_time":"1408405200","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"33106","us_name":"gaarlicbread","us_username":"gaarlicbread","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hey game-makers,<\/p>\n <p>I&#8217;ve been learning OpenGL lately, so I&#8217;m focusing on tools I can use to make a win\/mac desktop game in mostly C. I might use some C++ for the vector stuff as the GLM library is great for that.<\/p>\n <p>Here are the tools I&#8217;d like to use:<\/p>\n <ul>\n <li>gameshell (<a href=\"https:\/\/github.com\/tylerneylon\/gameshell-win\">win<\/a>|<a href=\"https:\/\/github.com\/tylerneylon\/gameshell-mac\">mac<\/a>)\u00a0as a starting cross-platform project<\/li>\n <li><a href=\"https:\/\/gist.github.com\/tylerneylon\/d70ec7f511be295b2346\">glhelp.{c,h}<\/a>, a small OpenGL utility<\/li>\n <li><a href=\"https:\/\/github.com\/tylerneylon\/oswrap\">oswrap<\/a>, a cross-platform C library<\/li>\n <li><a href=\"http:\/\/glm.g-truc.net\/0.9.5\/index.html\">glm<\/a> for vector math<\/li>\n <li>possibly <a href=\"https:\/\/github.com\/tylerneylon\/cstructs\">cstructs<\/a> for STL-like containers in C<\/li>\n <\/ul>\n <p>I like vim, but I&#8217;ll probably use Xcode \/ Visual Studio for these as they make it easy to build\/run GUI\u00a0projects. I use photoshop and audacity for pixels and audioxels (what do you call an audio pixel?)<\/p>\n <p>My personal goal is to design a game that is technically easy to build. Over-ambitious designs are a weakness of mine!<\/p>\n <p>Let&#8217;s make some games!<\/p>","time":"August 18th, 2014 6:40 pm","title":"I\u2019m in: C \/ OpenGL \/ a few libraries"}