{"author_name":"Photon","cat":"LD #30","comments":[],"epoch":1408399320,"likes":1,"metadata":{"p_key":"29402","p_author":"Photon","p_authorkey":"7658","p_urlkey":"64864","p_title":"Let\u2019s make it Ludum Dare official","p_cat":"LD #30","p_event":"LD30","p_time":"1408399320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7658","us_name":"Photon","us_username":"photon","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>OK, I&#8217;m throwing my hat in the ring. A lot has changed since the last Ludum Dare and my weekend will certainly be different than any other Ludum Dare weekend before (pros and cons present alike) but I&#8217;m ready to participate for my 4th consecutive time.<\/p>\n <p>The plan is to go with what I&#8217;ve used in previous jams: Stencyl, GIMP, and potentially some sfxr and PXTone.<\/p>\n <p>This time, my plan is to do something different genre-wise from my last two entries. I want to make a deliberate effort to take a single, simple concept or mechanic and try to flesh that out as much as possible. Its my hope that I&#8217;ll be able to hone and refine a laser-focused game that doesn&#8217;t try to do too much. It&#8217;ll hopefully mean more time for content and polish. \ud83d\ude00<\/p>\n <p>I may just make the 48 hour deadline this time! \ud83d\ude2e<\/p>\n <p>&nbsp;<\/p>","time":"August 18th, 2014 5:02 pm","title":"Let\u2019s make it Ludum Dare official"}