{"author_name":"Matt Hartley","cat":"LD #30","comments":[{"author_name":"Nsmurf","time":"August 18, 2014 3:56 pm","epoch":1408395360,"text":"Unless you have a good reason not to, it&#8217;s a good idea to give people the source for your engine, so I would recommend it.","spam":"N"}],"epoch":1408394820,"likes":0,"metadata":{"p_key":"29407","p_author":"Matt Hartley","p_authorkey":"15450","p_urlkey":"64869","p_title":"I\u2019m all in!","p_cat":"LD #30","p_event":"LD30","p_time":"1408394820","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"15450","us_name":"Matt Hartley","us_username":"matthartley","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m in for another Ludum Dare! I have Friday off and Monday is a bank holiday which is very helpful, means I can stay up really late. Here&#8217;s the tools I will use:<\/p>\n <ul>\n <li>My own C++ engine<\/li>\n <li>Lua<\/li>\n <li>Sublime text<\/li>\n <li>Paint.net on Windows, Pixelmator on Mac<\/li>\n <li>Bfxr<\/li>\n <\/ul>\n <p>Do I need to share the source of my engine? It&#8217;s just an executable file you write scripts for, the same way Love2D works. I wouldn&#8217;t have thought I need to but if you say I should then I will.<\/p>\n <p>Can&#8217;t wait till Friday! Good luck everyone!<\/p>","time":"August 18th, 2014 3:47 pm","title":"I\u2019m all in!"}