{"author_name":"omaha","cat":"LD #30","comments":[],"epoch":1408392480,"likes":0,"metadata":{"p_key":"29411","p_author":"omaha","p_authorkey":"5229","p_urlkey":"64873","p_title":"getting ready for LD30","p_cat":"LD #30","p_event":"LD30","p_time":"1408392480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5229","us_name":"omaha","us_username":"omaha","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m in, working with the usual toolset:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Photoshop<\/li>\n <li>Logic Pro X<\/li>\n <li>Blender<\/li>\n <\/ul>\n <p>My boilerplate code consists of:<\/p>\n <ul>\n <li>state manager<\/li>\n <li>midi event broadcaster<\/li>\n <li>particle system<\/li>\n <li>generic object factory (preallocation and object re-use)<\/li>\n <li>generic quadtree implementation<\/li>\n <li>camera lerp helpers<\/li>\n <li>camera layering helpers<\/li>\n <\/ul>\n <p>These are always a work in progress. Recent versions can be found in my previous LD entries. Feel free to reach out if you&#8217;re interested in the latest copy of any of the above systems.<\/p>","time":"August 18th, 2014 3:08 pm","title":"getting ready for LD30"}