{"author_name":"carrier_signal","cat":"LD #30","comments":[{"author_name":"CivvyThePandaTM","time":"August 18, 2014 7:30 am","epoch":1408365000,"text":"That&#8217;s a bad idea. It only allows your game to be downloaded on iOS devices.","spam":"N"},{"author_name":"","time":"August 18, 2014 9:09 am","epoch":1408370940,"text":"I&#8217;m curious \u2013 are apps programmed in Swift able to be compiled for versions of OS X prior to Mavericks? (My limited research is that there is only limited support for Mountain Lion, and no support at all for versions of OS X prior to that&#8230;)","spam":"N"},{"author_name":"Nsmurf","time":"August 18, 2014 10:17 am","epoch":1408375020,"text":"As other people said, Mac only, so probably a bad idea <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1408364640,"likes":1,"metadata":{"p_key":"29437","p_author":"carrier_signal","p_authorkey":"35743","p_urlkey":"64899","p_title":"Swift for Ludum Dare?","p_cat":"LD #30","p_event":"LD30","p_time":"1408364640","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"35743","us_name":"carrier_signal","us_username":"carrier_signal","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Been poking at this Swift language, and I&#8217;m not very good at it yet.<\/p>\n <p>Is anyone considering writing their game in Swift?<\/p>","time":"August 18th, 2014 7:24 am","title":"Swift for Ludum Dare?"}