{"author_name":"ReactorScram","cat":"LD #30","comments":[],"epoch":1408310880,"likes":0,"metadata":{"p_key":"29456","p_author":"ReactorScram","p_authorkey":"29177","p_urlkey":"64919","p_title":"More base code","p_cat":"LD #30","p_event":"LD30","p_time":"1408310880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29177","us_name":"ReactorScram","us_username":"reactorscram","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I might also use a few files from LD28 that I haven&#8217;t integrated into Colorado yet:<\/p>\n <p>https:\/\/digitaldoge.duckdns.org\/ld28\/ld28-byte-raider\/byte-raider-4.0.0-source.zip<\/p>\n <p>Particularly vbo.lua and shader.lua which wrap some lower-level OpenGL stuff as Lua objects.<\/p>","time":"August 17th, 2014 4:28 pm","title":"More base code"}