{"author_name":"semi","cat":"LD #30","comments":[{"author_name":"","time":"August 17, 2014 3:32 pm","epoch":1408307520,"text":"Thanks for that tip, I&#8217;ll check it out!","spam":"N"}],"epoch":1408301700,"likes":1,"metadata":{"p_key":"29466","p_author":"semi","p_authorkey":"6429","p_urlkey":"64929","p_title":"I\u2019m in!","p_cat":"LD #30","p_event":"LD30","p_time":"1408301700","p_likes":"1","p_comments":"2","p_status":"UPD5","us_key":"6429","us_name":"semi","us_username":"semi","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m joining for <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/semi\/\">my third time<\/a>!<\/p>\n <p>As usual, I&#8217;ll push my project to <a href=\"https:\/\/github.com\/sseemayer\">my GitHub<\/a> and will also try to record a <a href=\"https:\/\/code.google.com\/p\/glapse\/\">timelapse<\/a>. Let&#8217;s hope for an awesome theme and a good time for everybody!<\/p>\n <p><strong>Tools<\/strong><\/p>\n <p>While I&#8217;ve not participated last December and April, I&#8217;ve lurked on <a href=\"http:\/\/www.reddit.com\/r\/gamedev\">\/r\/gamedev<\/a> and am planning to try out lots of new tools and workflows this time! I&#8217;m hoping to be able to finish my first game in JavaScript for one thing. So far I&#8217;ve been using Python+PyGame which was fun and productive but since it required installation, many people had trouble getting the games to run.<\/p>\n <p>What I&#8217;ll be using:<\/p>\n <p><strong>OS<\/strong>: ArchLinux x64<br \/>\n <strong>Editor<\/strong>: vim<\/p>\n <p>Linux+vim is my ultimate development platform, as proven in previous iterations of LD48. The only catch is that I&#8217;ll have to boot into a different OS to try lots of these shiny Unity games <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>Engine<\/strong>: <a href=\"http:\/\/darlingjs.github.io\/\">DarlingJS<\/a><\/p>\n <p>DarlingJS is a fairly new, still heavily in-development JavaScript game engine. While it is a little risky to use something this experimental in Ludum Dare, the codebase seems clean and reasonably well-searchable and the nice features (fast rendering with <a href=\"http:\/\/www.pixijs.com\/\">Pixi.js<\/a>, highly modular, cool entity component architecture) simply made me want to try it. <strong>Here is my <a href=\"https:\/\/github.com\/sseemayer\/DarlingJS-Boilerplate\">boilerplate code<\/a> that I&#8217;ll using for the compo. Here it is as a <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30-warmup\/?action=preview&amp;uid=6429\">warmup entry<\/a>.<\/strong><\/p>\n <p><strong>Graphics<\/strong>: Inkscape, GIMP, <a href=\"http:\/\/pyxeledit.com\/\">PyxelEdit<\/a>, <a href=\"https:\/\/www.codeandweb.com\/texturepacker\">TexturePacker<\/a><\/p>\n <p>Unfortunately, a few non-free tools have snuck in &#8211; I can&#8217;t easily get around TexturePacker when using Pixi.js and graphics is not my strong suit, so I hope that PyxelEdit will actually improve my performance in the graphics department. The two commercial tools <a href=\"http:\/\/pyxeledit.com\/\">PyxelEdit<\/a> and <a href=\"https:\/\/www.codeandweb.com\/texturepacker\">TexturePacker<\/a> both have free versions with reduced feature sets so everybody should be able to replicate my workflow without spending money, though.<\/p>\n <p><strong>Audio<\/strong>: <a href=\"http:\/\/jfxr.frozenfractal.com\">jfxr<\/a>, <a href=\"http:\/\/www.abundant-music.com\/\">Abundant Music<\/a>, <a href=\"https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py\">autotracker<\/a><\/p>\n <p>Audio is also not my strong suit, so I&#8217;m going for fully procedurally generated music again like I did for <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=6429\">Crowd<\/a>. jfxr is an improved BSD-licensed in-browser version of sfxr \/ bfxr so I&#8217;ll not have to emulate anything on my Linux system anymore &#8211; woo-hoo JavaScript! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>Map Editor<\/strong>: GIMP or <a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a> &#8211; Depending on how complex the tiling (if any) is going to get, I&#8217;ll either have to implement some kind of map import for Tiled to my game or will just use the pixels-as-tiles technique that I&#8217;ve first seen Notch use in Prelude of the Chambered.<\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s all for now, have fun everyone!<\/p>","time":"August 17th, 2014 1:55 pm","title":"I\u2019m in!"}