{"author_name":"Truck","cat":"LD #30","comments":[],"epoch":1408298100,"likes":0,"metadata":{"p_key":"29472","p_author":"Truck","p_authorkey":"8368","p_urlkey":"64935","p_title":"So, next weekend, eh?","p_cat":"LD #30","p_event":"LD30","p_time":"1408298100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8368","us_name":"Truck","us_username":"truck","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Oh look I&#8217;m on vacation and will be able to put the Amiga coding away for a bit &#8211; this will allow me to do both, on a schedule.<\/p>\n <p>&nbsp;<\/p>\n <p>Yes. This works.<\/p>\n <p>&nbsp;<\/p>\n <p>Lua \/ Lo:ve \/ swankypaint <del>perhaps.<\/del><\/p>\n <p>Editor will be combination of Sublime Text and, if it compiles and runs properly under Arch64, zerobrane studio. \u00a0(For live adaptation of the stuff.)<\/p>\n <p><del>I&#8217;ll probably grab gfx from one of the open game gfx sources<\/del> so I do not need to worry about that, as I _do_ need to get something coded.<\/p>\n <ul>\n <li>\u00a0No, I won&#8217;t do that, because it&#8217;s against the rules. \u00a0Thanks to quill18 for the rule clarification post, which had a question from 7soul asking about open game assets, and a corresponding &#8220;no.&#8221;<\/li>\n <li>\u00a0Luckily I&#8217;d already asked if Swankypaint was ready for this, and apparently, it is. \u00a0Which is good, tho I do need to grab it\/build it &#8230; Friday in the prep time.<\/li>\n <\/ul>","time":"August 17th, 2014 12:55 pm","title":"So, next weekend, eh?"}