{"author_name":"ReactorScram","cat":"LD #30","comments":[],"epoch":1408277040,"likes":2,"metadata":{"p_key":"29486","p_author":"ReactorScram","p_authorkey":"29177","p_urlkey":"64949","p_title":"Declaring base code","p_cat":"LD #30","p_event":"LD30","p_time":"1408277040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29177","us_name":"ReactorScram","us_username":"reactorscram","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;m using the latest version of Colorado:<\/p>\n <p>https:\/\/digitaldoge.duckdns.org\/colorado\/<\/p>\n <p>which has all the latest features from Jet Racing (originally my LD27 game) and it has the Lua bindings from Byte Raider, my LD28 game.<\/p>\n <p>Colorado depends on OpenGL 2, PhysFS, SDL 1.2, SDL_Mixer, and GLM, so I&#8217;m using all those, too.<\/p>","time":"August 17th, 2014 7:04 am","title":"Declaring base code"}