{"author_name":"tmpxyz","cat":"LD #30","comments":[{"author_name":"","time":"August 17, 2014 6:42 am","epoch":1408275720,"text":"As long as everybody could go to the Asset Store and buy them: Yes, they are &#8220;publicly available&#8221; and fine. Just remove them from the source code and declare which libraries I&#8217;d have to buy\/download\/add to in your entry description.","spam":"N"}],"epoch":1408275240,"likes":1,"metadata":{"p_key":"29487","p_author":"tmpxyz","p_authorkey":"39382","p_urlkey":"64950","p_title":"A question about \u201cpublicly available library\u201d","p_cat":"LD #30","p_event":"LD30","p_time":"1408275240","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"39382","us_name":"tmpxyz","us_username":"tmpxyz","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>As I&#8217;m going to do with Unity, I have several paid code libraries to use.<\/p>\n <p>So I want to be sure that these paid libs are eligible for LD (not jam). Of course I will pick all the paid content out before submitting to avoid trouble.<\/p>\n <p>Hope somebody to give a definite answer here, it&#8217;s not fun to be picked out after 48h work.<\/p>","time":"August 17th, 2014 6:34 am","title":"A question about \u201cpublicly available library\u201d"}