{"author_name":"wolfmother","cat":"LD #30","comments":[],"epoch":1408268280,"likes":1,"metadata":{"p_key":"29491","p_author":"wolfmother","p_authorkey":"38776","p_urlkey":"64954","p_title":"\u201cJoining in\u201d post \u2013 kind of new to this, kind of not","p_cat":"LD #30","p_event":"LD30","p_time":"1408268280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38776","us_name":"wolfmother","us_username":"wolfmother","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<h2>Background<\/h2>\n <p>This is my first LD, game jam, or anything like that. I started out producing small pixel art games with The Games Factory maybe 15 years ago, and gradually climbed the technological ladder. About halfway through this adventure it reached the point of being more about the technology than the actual games, spending almost all of my effort on large graphics engine projects with little\u00a0interest in actual gameplay. Also spent the last few years doing fairly\u00a0serious sound design\/processing stuff.<\/p>\n <p>As of this year I&#8217;ve realised I&#8217;ve regressed about the important bit and know nothing about designing actual <em>gameplay<\/em> anymore.\u00a0Getting into Ludum Dare is an attempt to come full circle and rediscover fun.<\/p>\n <p>You can find a <a href=\"http:\/\/www.prolapsoft.com\/\">sampling of my current work here<\/a>\u00a0(no game work though! Okay maybe <a href=\"http:\/\/www.prolapsoft.com\/minor-projects\/finish\/6-game-demos\/37-loa\">one example<\/a><span style=\"color: #999999\">\u00a0[NB. Uncleared samples\/images &#8212; I&#8217;m aware that you can&#8217;t do that in the competition]<\/span>).<\/p>\n <p><strong>Fan of<\/strong>:<\/p>\n <p>Captain Games. Beef War.<\/p>\n <p>Old-school Mac games.<\/p>\n <p>MOBAs, before DOTA got to them.<\/p>\n <p><strong>Dislikes<\/strong>:<\/p>\n <p>Believing\u00a0that big chunky pixels are a viable substitute for putting effort into your art (big chunky pixels are fine, but doing it\u00a0well takes effort too).<\/p>\n <p>C++. My\u00a0primary language for\u00a0a half-decade. Comparing it to C# is an exercise in diminishing returns.<\/p>\n <h2>Tools<\/h2>\n <p><strong>Language<\/strong>: C# on MS Visual Studio 2010<\/p>\n <p><strong>Libraries<\/strong>: OpenTK, NAudio, maybe ODE if the need arises <span style=\"color: #999999\">(do people still use that?)<\/span><\/p>\n <p><strong>Graphical<\/strong>: The GIMP.<\/p>\n <p><strong>Audio<\/strong>: FL Studio 11, Goldwave, various mics\/interfaces<\/p>\n <p><strong>Code<\/strong>: Haven&#8217;t excluded the possibility of recycling a few old fragments of code for things like signal processing or API wrappers to save time. I&#8217;m not terribly worried about winning the actual\u00a0competition, so if that disqualifies me it&#8217;s no big deal.<\/p>","time":"August 17th, 2014 4:38 am","title":"\u201cJoining in\u201d post \u2013 kind of new to this, kind of not"}