{"author_name":"jjcregis","cat":"LD #30","comments":[],"epoch":1408268220,"likes":1,"metadata":{"p_key":"29493","p_author":"jjcregis","p_authorkey":"0","p_urlkey":"64956","p_title":"Ready to go","p_cat":"LD #30","p_event":"LD30","p_time":"1408268220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Here is where I confess that I&#8217;ve never finished a Ludum Dare competition and only participated once back in 2011. But enough of that,\u00a0<strong>I&#8217;m in<\/strong>\u00a0and ready to go!<\/p>\n <p><b>Engine:<\/b>\u00a0Unity<\/p>\n <p><strong>IDE:<\/strong>\u00a0Visual Studio 2013<\/p>\n <p><b>Art:<\/b>\u00a0Paint.NET<\/p>\n <p><strong>Audio:<\/strong>\u00a0jfxr<\/p>\n <p>As per the competition rules, I&#8217;ll be using a small but growing C# library of data structures, algorithms and Unity scripts that I&#8217;ve created. It&#8217;s licensed CC0 (public domain) and is available\u00a0<a title=\"GameLibrary repository\" href=\"https:\/\/bitbucket.org\/jjcregis\/gamelibrary\/src\">here<\/a>. Please feel free to use it as you see fit!<\/p>","time":"August 17th, 2014 4:37 am","title":"Ready to go"}