{"author_name":"Ebos","cat":"LD #30","comments":[],"epoch":1408253700,"likes":1,"metadata":{"p_key":"29499","p_author":"Ebos","p_authorkey":"501790","p_urlkey":"64962","p_title":"Ludum Dare 30, woot!","p_cat":"LD #30","p_event":"LD30","p_time":"1408253700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"501790","us_name":"ebos","us_username":"ebos","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>For those of you paying attention, this will be my 4th Ludum Dare, and the first that I won&#8217;t be using GameMaker as a base for my game. Should be fun <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>IDE: Eclipse<\/p>\n <p>Language: Java<\/p>\n <p>Library: Slick2D and lwjgl<\/p>\n <p>Graphics: Paint.net, gamemaker&#8217;s graphics editor.<\/p>\n <p>Audio: As3sfxr, Audacity? Still figuring out background noises.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>EDIT: (8\/23\/14 1:34AM) Switching to GameMaker for Language and IDE, in the interest of time because I have to work all weekend.<\/strong><\/p>","time":"August 17th, 2014 12:35 am","title":"Ludum Dare 30, woot!"}