Yamanu Game Engine – Ludum Dare Edition

Hey there!

Yamanu has been received very well since it’s first release, and I have to say thank you to all of you who downloaded and used it! It has been slightly upated for Ludum Dare. Very few things were added, and those things were very minor. You can download the library here, and you can find the latest documentation here. Documentation is not fully updated to Ludum Dare Edition, but is very similar. I am still working on a new website for the game engine, so there’s no central hub area you can visit yet. I will post that when there is one.

Anyways, thanks for downloading! I hope you find it somewhat useful!

EDIT: This may be updated before Ludum Dare starts. And you know what? Why the heck not, let’s make a git repository! You can find that here! The source code can also be downloaded from here. Feel free to do what you want with it!

Comments

16. Aug 2014 · 21:16 UTC
Dude i hope you were not offended by my last post, i just did not know why someone whould want CPU’s vendor in java (or most languages for that matter), and was half joking. But you should add more stuff and all. And lookining at your code, how do i use the light future? Ile probebly never use your engine, but i could be “inspired” by your engine. And no that does NOT mean that ile be stealing code.
gandalf1209
16. Aug 2014 · 21:27 UTC
Haha, it’s great to be inspired, and I took no offense from your last post. Any feedback is good feedback, because it helps me develop. For the light, you need to use your GraphicsHandler instance to addLight(). It should add light to your scene. I will still be adding things, so don’t worry!