{"author_name":"Piscythe","cat":"LD #30","comments":[],"epoch":1408214580,"likes":1,"metadata":{"p_key":"29512","p_author":"Piscythe","p_authorkey":"29376","p_urlkey":"64975","p_title":"My Addition to the Glut of \u201cI\u2019m In\u201d Posts","p_cat":"LD #30","p_event":"LD30","p_time":"1408214580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"29376","us_name":"Piscythe","us_username":"\/author\/piscythe\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>After a hiatus from game design that lasted longer than I would really have liked, I&#8217;m coming back for another round of this. (My first and only <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29376\">previous entry<\/a> being in LD28.)\u00a0 Except this time I&#8217;m coming off from a break from programming instead of several months of working on a game, and I&#8217;m using a framework I probably don&#8217;t understand as well as I should. <a href=\"http:\/\/gamua.com\/starling\/\">Starling<\/a> is still as3, though, so the transition hasn&#8217;t been too rough. So far, I see it as having fixed a lot of issues with the regular as3\/Flash framework, so it&#8217;ll be fun discovering Starling&#8217;s own issues when they come to bite me in hour 47.<\/p>\n <p>So, to formalize my tool list:<\/p>\n <p>Platform: As3\/Starling<\/p>\n <p>IDE: FlashDevelop<\/p>\n <p>Graphics: Inkscape (+Paint.net if necessary.)<\/p>\n <p>SFX: BFXR or some other thing.<\/p>\n <p>Music: LMMS<\/p>\n <p>Webhosting: Same as last year. (Scramble to figure something out in the last hour of the compo.)<\/p>","time":"August 16th, 2014 1:43 pm","title":"My Addition to the Glut of \u201cI\u2019m In\u201d Posts"}