{"author_name":"JackDegree","cat":"LD #30","comments":[],"epoch":1408177440,"likes":1,"metadata":{"p_key":"29530","p_author":"JackDegree","p_authorkey":"38813","p_urlkey":"64993","p_title":"I\u2019m in too!","p_cat":"LD #30","p_event":"LD30","p_time":"1408177440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38813","us_name":"JackDegree","us_username":"jackdegree","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Hello everyone! This will be my first Ludum Dare. I&#8217;ve been meaning to participate for some time, but never had the opportunity&#8230;now it has come! I&#8217;m kind of new to game programming and design, but I guess that&#8217;s what this is all for, get your hands dirty trying to finish something (no matter how bad it is)!<\/p>\n <p>I haven&#8217;t figured out exactly what language\/engine I will be using. I have been learning Javascript\/Phaser.js and have been able to do minimal stuff with it, so I&#8217;ll probably go with that. However, if I feel that it would produce a better result and be more manageable, I might go with a Twine game, or use Python\/Pygame (though all the packaging issues rebuke me a little) Well, we&#8217;ll see&#8230;<\/p>\n <p>As for graphics, I&#8217;ll be using Gimp and perhaps my pencils\/sheets of paper\/camera&#8230;<\/p>\n <p>I&#8217;m really curious to see if I&#8217;ll have the time (given my utter lack of experience) to add sound, but if I do I&#8217;ll probably try and use jfxr since many people have been recommanding it.<\/p>\n <p>Cheers!<\/p>","time":"August 16th, 2014 3:24 am","title":"I\u2019m in too!"}