{"author_name":"doomista","cat":"LD #30","comments":[],"epoch":1407480780,"likes":1,"metadata":{"p_key":"29601","p_author":"doomista","p_authorkey":"36672","p_urlkey":"65065","p_title":"I\u2019m in, for the first regular LD","p_cat":"LD #30","p_event":"LD30","p_time":"1407480780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"36672","us_name":"doomista","us_username":"doomista","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Well, after experience with the latest miniLD I simply have to participate in this big one.<\/p>\n <p>But now, I am going in with the team of people so I hope that we will do something much better than a Spaceship Arkanoid \ud83d\ude00<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p><strong>Development tools:<\/strong><\/p>\n <p><strong>Editor:<\/strong> Notepad++\/Visual Studio C++ 2010<br \/>\n <strong>Sounds:<\/strong> Bfxr<br \/>\n <strong>Music:<\/strong> abundant-music or whatever team comes up with<strong>Graphics:<\/strong> Adobe Photoshop<br \/>\n <strong>Libraries:<\/strong> SDL 1.2 (alongside with extensions), OpenGL, DGM (some basic functions to operate SDL and OpenGL easier and quicker, one day I&#8217;ll finish documentation and publish it)<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p>Right now I am working on a simple level editor with collider edit functions. If it will be done in time, I am gonna publish it here for some coders like me with the proper algorithms to use it.<\/p>\n <p>Best luck to everyone in upcoming LD!<\/p>","time":"August 8th, 2014 1:53 am","title":"I\u2019m in, for the first regular LD"}