{"author_name":"LukeZaz","cat":"MiniLD","comments":[],"epoch":1405872120,"likes":2,"metadata":{"p_key":"29669","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"65133","p_title":"Progress (and bugs)","p_cat":"MiniLD","p_event":"LD29","p_time":"1405872120","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/inprogress1.png\"><img class=\"aligncenter size-large wp-image-366194\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/inprogress1-550x365.png\" alt=\"inprogress1\" width=\"550\" height=\"365\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/inprogress1-300x199.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/inprogress1-550x365.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/07\/inprogress1.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>So in the process of preventing the enemy from tripping backwards and suffering a gran maul seizure, we&#8217;ve apparently given him the ability to glitch through walls. Like I said, I suck at A.I.<\/p>\n <p>In other news, the base construction and terrain are coming along nicely. The basics of building is done, and what&#8217;s left is to allow for multiple block types and defenses. On the front of enemies, we&#8217;ve got to create spawning, give them health and actually make them dangerous.<\/p>\n <p>In short, we&#8217;ve got a long way to go and a lot to do. Even so the knowledge gleamed learning to not suck at Unity will really help in the long run, and will prove valuable come August&#8217;s Ludum Dare. Besides that, watching the A.I. I wrote fail miserably was incredibly funny. Hopefully we&#8217;ll pull this off, but even if we don&#8217;t, fun was had.<\/p>\n <p>Oh, and I am\u00a0<em>so<\/em> including an option to &#8216;un-fix&#8217; all the glitches on the A.I. &#8211; there&#8217;s no way I&#8217;m restricting that fun!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ai\/\" rel=\"tag\">AI<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/glitch\/\" rel=\"tag\">glitch<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mld53\/\" rel=\"tag\">mld53<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/team\/\" rel=\"tag\">Team<\/a><\/p>","time":"July 20th, 2014 11:02 am","title":"Progress (and bugs)"}