{"author_name":"mayonaka","cat":"Uncategorized","comments":[],"epoch":1402169940,"likes":3,"metadata":{"p_key":"29735","p_author":"mayonaka","p_authorkey":"0","p_urlkey":"65199","p_title":"Root Framework \u2013 a game library written on top of LWJGL for the creation of 2D games","p_cat":"Uncategorized","p_event":"LD29","p_time":"1402169940","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hey all! I wrote a game framework for the creation of 2D games. It&#8217;s written on top of LWJGL for OpenGL bindings (meaning it&#8217;s super fast!). Here&#8217;s a link the <a href=\"https:\/\/github.com\/root-software\/root-framework\">GitHub repository<\/a>, if anyone is interested in helping me out, or you want to try it out. Here&#8217;s a quick example of a platformer I scratched up in 20 &#8211; 30 minutes, it uses modern OpenGL for rendering &#8211; but in this gif it may be laggy, since, well, it is a gif.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/example.gif\"><img class=\"aligncenter size-medium wp-image-364877\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/example-300x180.gif\" alt=\"example\" width=\"300\" height=\"180\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/example-300x180.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/06\/example-550x330.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"June 7th, 2014 2:39 pm","title":"Root Framework \u2013 a game library written on top of LWJGL for the creation of 2D games"}