{"author_name":"v_n_j","cat":"LD #29","comments":[],"epoch":1400243700,"likes":0,"metadata":{"p_key":"29841","p_author":"v_n_j","p_authorkey":"30018","p_urlkey":"65307","p_title":"Terror from beneath \u2013 Post Mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1400243700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"30018","us_name":"v_n_j","us_username":"v_n_j","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<div id=\"attachment_362748\" style=\"width: 410px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/WormSlayer.gif\"><img class=\"wp-image-362748 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/WormSlayer.gif\" alt=\"WormSlayer\" width=\"400\" height=\"246\" \/><\/a><p class=\"wp-caption-text\">That&#8217;s how one slays worms<\/p><\/div>\n <p><span style=\"color: #c0c0c0\">(sorry about grammar and over-complicated English)<\/span><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30018\" target=\"_blank\">You can play the game here<\/a><\/p>\n <p>It was my first LD and, in fact, my first game. Actually I&#8217;ve been playing with Unity quite a long time, and wanted to make some simple game, but somehow I always tend to end up with some abstract and complex idea which is not-so-easy to implement, and do nothing.<\/p>\n <p>So my main goal was to actually finish my entry. And that&#8217;s the main thing that went right <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I made it! The main thing that went wrong though is that I wasted too much time.<\/p>\n <p><strong>Idea and general<\/strong><\/p>\n <p>Underground worms was literally the first thought that came to my mind (and just to mention: I never played death\/megaworm).\u00a0 So I started to make a worm immediately. And all that &#8220;worm&#8221; part of idea went OK I think.<\/p>\n <p>But when it came to the &#8220;player&#8221; part I just got stuck. I had some ideas including bombs, some distracting items, using of environment(e.g. some safe stone islands) but didn&#8217;t manage to have a clear enough picture of how it should work.<\/p>\n <p>So just to start I made throwing rocks mechanic. I actually made aiming with mouse first =\/ and then changed it to\u00a0 keyboard aiming. The main reason was that I wanted character to throw only ahead, so you have to face a worm\u00a0 before throwing, but for some reason it felt awkward to me with mouse. Anyway aiming doesn&#8217;t make much sense since you don&#8217;t have enough time to aim and in general shouldn&#8217;t even try.<\/p>\n <p>Really sad thing is that such simple idea as to make more weapons came to me too late. I decided to make some melee and shotgun but only managed to add some halberd-like weapon which actually made it more easy and fun. But it seems that a lot of people just didn&#8217;t see it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> <em>so if you&#8217;re one of them please just skip to the 4th level and try it<\/em>! (you can skip level after dying!)<\/p>\n <p><span style=\"color: #c0c0c0\">(some response to comments)<\/span><br \/>\n Many told me that <em>&#8220;it should give some indication where the worm is going to break the surface&#8221;<\/em>, but it doesn&#8217;t make much sense given the way the worm moves. The worm tries to reach you so it&#8217;ll break the surface exactly where you stand UNLESS you&#8217;re moving, then it would surface at some distance from you and more horizontally. And of course you cannot see the worm beneath the surface, because YOU CANNOT SEE WHAT&#8217;S BENEATH THE SURFACE, that&#8217;s the very idea.<\/p>\n <p><strong>Audio<\/strong><\/p>\n <p>Since I received a lot of positive feedback about music <a href=\"https:\/\/soundcloud.com\/v_n_j\/meettheworm\" target=\"_blank\">here is the link to it<\/a>, just in case.<\/p>\n <p>&#8220;Soundtrack&#8221; was made relatively fast, I was playing with synths recently and had most of\u00a0 them already set-up, and music itself&#8230; well, it&#8217;s so simple and straightforward if you ask me. It sounds EPIC though <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> In the middle of the work I thought that it would be great to make a feel of total wormapocalypse, to match the music fully, e.g. add some burning and falling buildings and some people to save <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> but I would definitely need at least an artist to do this.<\/p>\n <p>Alas, I didn&#8217;t have any time to make proper sounds.<\/p>\n <p><strong>Graphics<\/strong><\/p>\n <p>There is not much graphics, but\u00a0graphics took much time. Character took I beileve 2-3 hours overall. I made him twice actually, and have been tweaking come colors and animations every now and then. Worm took over an hour. At least I&#8217;m happy with graphics.<\/p>\n <p><strong>Time management<\/strong><\/p>\n <p>Time management in general is what I&#8217;m bad at.<br \/>\n Fist day was productive I think. I made most of the graphics and most worm-related things. But somehow I totally wasted second day. I got stuck with gameplay. After making some gameplay I&#8217;ve been spending too much time playing game instead of making it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> So I ended up with the game being far away from finished at the end of day 2 and decided to use 3rd day. Nonetheless there was a lot to do, and all &#8220;levels&#8221;, sounds and other finalizations were made in last few hours of Jam. I managed to made it just in time of deadline, and it was 5 a.m. for me&#8230; such crazy!<\/p>\n <p><strong>Main things learnt<\/strong><\/p>\n <p>KEEP WORKING! If you&#8217;re stuck, switch to other things you&#8217;ll have to make, or just try to implement it as simple as you can, but keep working.<\/p>\n <p>Anyway I&#8217;m glad that I made it! And I had fun playing your games, can&#8217;t wait for another LD!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld29\/\" rel=\"tag\">ld29<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"May 16th, 2014 7:35 am","title":"Terror from beneath \u2013 Post Mortem"}