{"author_name":"gikdew","cat":"LD #29","comments":[],"epoch":1400234280,"likes":0,"metadata":{"p_key":"29844","p_author":"gikdew","p_authorkey":"18806","p_urlkey":"65310","p_title":"Wriggle Worm \u2013 PostMortem","p_cat":"LD #29","p_event":"LD29","p_time":"1400234280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18806","us_name":"gikdew","us_username":"gikdew","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<hr \/>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\"><span style=\"color: #339966\"><strong><a href=\"http:\/\/twitte.com\/gikdew\"><span style=\"color: #339966\">@gikdew<\/span><\/a>\u00a0|\u00a0<a href=\"http:\/\/gikdew.com\"><span style=\"color: #339966\">http:\/\/gikdew.com<\/span><\/a><\/strong><\/span><\/p>\n <hr \/>\n <p>My ludumdare 29 game started like 12 hours later, since in Spain the Jam started at 2:00AM and I couldn&#8217;t stay all night awake. I might have work on my game about 15 hours in total, including graphics, music and code, I spent more time trying to get a cool idea and mocking up things that finally didn&#8217;t work.<\/p>\n <h3>Game Idea<\/h3>\n <p>My game was going to be a rogue like game, with dungeons, monsters, lasers and cool pixel lighting since I had a little engine for those kind of games that I built some weeks ago. After trying to code the level generation I ended up by giving up that idea and trying something easier to code and with less maths.<\/p>\n <p>I love taking screenshots while I&#8217;m developing something, so this post is full of it.<\/p>\n <p><img class=\"aligncenter  wp-image-212\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled9.png\" alt=\"rogue like game ludumdare 29\" width=\"494\" height=\"259\" \/><\/p>\n <p>After wasting 3 hours thinking a new game, I came up with the worm idea, at first it was going to be a dirt worm, exploring the world and avoiding enemies to survive but then I ended up making a water worm because I wanted the background to be blue (fits better with the overall design) and not dirt brown.<\/p>\n <p><a href=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled38.png\"><img class=\"aligncenter size-medium wp-image-213\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled38-300x300.png\" alt=\"wriggle worm ludumdare\" width=\"300\" height=\"300\" \/><\/a><\/p>\n <h3>Making the game more Juicy<\/h3>\n <p>Since I watched this video on youtube, I&#8217;m\u00a0<strong>obsessed<\/strong>\u00a0of making &#8220;juicy&#8221; games, I mean, adding tweens, color changes and flashes to it because I think it makes the user experience better. In\u00a0<a href=\"http:\/\/gikdew.com\/ld29\" target=\"_blank\">Wriggle Worm<\/a>\u00a0as you can see the HUD fades in and out when you change the game state (from menu to the main game) and also the background color changes once in a while making the game design more clean.<\/p>\n <h3>Lots of Maths<\/h3>\n <p>One of the mains problems I had while I was developing this ludumdare entry was that I was not fluid with the maths that I needed to develope my game, eventhough I&#8217;m studying a Engineering degree in Electronics and we use advance maths everyday. I didn&#8217;t have enough time to get a paper and start calculating things so I made the game more simple than I wanted to be.<\/p>\n <h3>Dev Screenshots<\/h3>\n <p>As I said earlier, I love making screenshot and tweeting about it, below there are some of those screenshots, you can see the progress in the game development.<\/p>\n <p><img class=\"aligncenter size-medium wp-image-214\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled35-300x300.png\" alt=\"Untitled35\" width=\"300\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-216\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled36-298x300.png\" alt=\"wriggle worm game\" width=\"298\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-217\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled37-300x296.png\" alt=\"wriggle worm html5\" width=\"300\" height=\"296\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-218\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled40-239x300.png\" alt=\"wriggle worm game\" width=\"239\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-219\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled41-238x300.png\" alt=\"wriggle worm game\" width=\"238\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-223\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/wriggleworm2-240x300.gif\" alt=\"wriggle worm gif\" width=\"240\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-222\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled48-240x300.png\" alt=\"wriggle worm ludumdare\" width=\"240\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-221\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled47-240x300.png\" alt=\"wriggle worms ludumdare\" width=\"240\" height=\"300\" \/><\/p>\n <p><img class=\"aligncenter size-medium wp-image-220\" src=\"http:\/\/gikdew.com\/wp-content\/uploads\/2014\/04\/Untitled46-239x300.png\" alt=\"wriggle worm html5 game\" width=\"239\" height=\"300\" \/><\/p>\n <p>&nbsp;<\/p>","time":"May 16th, 2014 4:58 am","title":"Wriggle Worm \u2013 PostMortem"}