{"author_name":"Makai","cat":"LD #29","comments":[],"epoch":1399886340,"likes":2,"metadata":{"p_key":"29874","p_author":"Makai","p_authorkey":"501124","p_urlkey":"65340","p_title":"StrataGEM \u2013 Basic Animation","p_cat":"LD #29","p_event":"LD29","p_time":"1399886340","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"501124","us_name":"Makai","us_username":"Makai","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Alright, I&#8217;m working on the Post Compo version of <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=31866\">StrataGEM<\/a>.<\/p>\n <p>I&#8217;m adding simple animations to the tile movement. This should help the player understand what is going on when they make an action. The plan is to &#8220;pop out&#8221; tiles before moving them. They have to rise above the other tiles or else they will Z-fight through their neighbors as they move. I also need to transform the tile as I move it because the base hexagons are slightly differently shaped. WIP pop out:<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/TilePop.gif\"><img class=\"aligncenter wp-image-362226 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/TilePop.gif\" alt=\"TilePop\" width=\"461\" height=\"420\" \/><\/a><\/p>","time":"May 12th, 2014 4:19 am","title":"StrataGEM \u2013 Basic Animation"}