{"author_name":"DrPrettyPatty","cat":"LD #29","comments":[],"epoch":1399768140,"likes":1,"metadata":{"p_key":"29887","p_author":"DrPrettyPatty","p_authorkey":"30068","p_urlkey":"65353","p_title":"Blender to Unity Workflow- Part 7 is up!","p_cat":"LD #29","p_event":"LD29","p_time":"1399768140","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30068","us_name":"DrPrettyPatty","us_username":"drprettypatty","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p style=\"color: #000000\"><a style=\"color: #4444cc\" href=\"http:\/\/www.zakjr.com\/blog\/?p=136\"><img class=\"aligncenter wp-image-360730 size-large\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-550x290.jpg\" alt=\"zakjr-blender-unity\" width=\"550\" height=\"290\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-300x158.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-550x290.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured.jpg 720w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p style=\"color: #000000\">Part 7: Animating of my tutorial series on beginner Blender modeling and getting it to behave with Unity is up! This covers creating basic animations in Blender, keyframing, what the Dope Sheet is and Actions are, and a few useful techniques!<\/p>\n <p style=\"color: #000000\"><img class=\"alignright size-medium wp-image-360170\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4-300x169.jpg\" alt=\"SailScreenshot\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4-550x310.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screen4.jpg 1176w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p style=\"color: #000000\">I created\u00a0<a style=\"color: #4444cc\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30068\">Sail<\/a>\u00a0using this process, so if you like my style of low-poly graphics and are wondering how on earth I made the models, UV\u2019d, textured, rigged, and animated them all in 48 hours, you might be interested in this series! I\u2019m trying to crank out a post per day for the next week, each covering a different aspect of the workflow.<\/p>\n <p style=\"color: #000000\">Also, I\u2019m totally open to feedback on these articles! Please let me know if any parts are confusing, or overdrawn, or straight-up wrong! You can leave a comment here, or on my site (no email or registration is required\u2013 \u00a0you can leave any or all the fields blank in the comment form), or let me know on Twitter!<\/p>\n <p style=\"color: #000000\">&#8212;&#8211;<\/p>\n <div id=\"pg-136-0\" class=\"panel-grid\" style=\"color: #666666\">\n <div id=\"pgc-136-0-0\" class=\"panel-grid-cell\" style=\"font-weight: inherit;font-style: inherit\">\n <div id=\"panel-136-0-0-0\" class=\"panel widget widget_black-studio-tinymce panel-first-child panel-last-child\" style=\"font-weight: inherit;font-style: inherit\">\n <div class=\"textwidget\" style=\"font-weight: inherit;font-style: inherit\">\n <p style=\"font-weight: inherit;font-style: inherit\">We&#8217;re ready to add some animations to our character! Like with previous steps, we&#8217;ll want to set up the Blender UI to make animating our little guy a lot easier. First, close the left 3D viewport\u00a0by dragging the bottom left corner icon of the right 3D viewport. Now, raise up a thin frame from the bottom using the same icon. Next, re-open a left frame, once again using the same icon.<\/p>\n <\/div>\n <\/div>\n <\/div>\n <\/div>\n <div id=\"pg-136-2\" class=\"panel-grid\" style=\"color: #666666\">\n <div id=\"pgc-136-2-0\" class=\"panel-grid-cell\" style=\"font-weight: inherit;font-style: inherit\">\n <div id=\"panel-136-2-0-0\" class=\"panel widget widget_black-studio-tinymce panel-first-child panel-last-child\" style=\"font-weight: inherit;font-style: inherit\">\n <div class=\"textwidget\" style=\"font-weight: inherit;font-style: inherit\">\n <p style=\"font-weight: inherit;font-style: inherit\">Set the big left viewport&#8217;s type\u00a0to &#8220;Dope Sheet&#8221; with the Type Selector. The dope sheet is basically Blender&#8217;s animation editor. Change its editing mode to &#8220;Action Editor&#8221;. This is the mode that allows you to work with a particular &#8220;action,&#8221; and in the context of what we&#8217;re doing, each &#8220;action&#8221; represents a separate animation clip in Unity. Finally, change the type of the narrow bottom frame to &#8220;Timeline.&#8221; The Timeline shows what frame you&#8217;re on in the animation, and it provides a few playback controls. However, you&#8217;ll want to keep in mind that it&#8217;s mostly a read-only kind of tool, and you&#8217;ll be doing the actual editing in the dope sheet.<\/p>\n <p style=\"font-weight: inherit;font-style: inherit\"><a href=\"http:\/\/www.zakjr.com\/blog\/?p=136\" target=\"_blank\">Read the rest on my site!<\/a><\/p>\n <\/div>\n <\/div>\n <\/div>\n <\/div>","time":"May 10th, 2014 7:29 pm","title":"Blender to Unity Workflow- Part 7 is up!"}