Herbert Crawler – An unfinished first entry

Due to the lack of time and several other factors, my first attempt at making a game for Ludum Dare was left rather unfinished. In Finland the competition starts at 3:00 am and I lost a few hours because of that. The first day was just making the engine and some of the core mechanics. I ordered a new Wacom tablet just before LD and drew most of the art on the second day. The animations were also coded that day. I couldn’t spend the third day just making the game. When I got home I made a test level and coded the AI for the skeletons. I made the sounds and last finishing touches at around 1:00 am and got only four hours of sleep.
I didn’t use the time as effectively as I could have. I also had trouble finding inspiration and ended up making a pretty generic dungeon crawler. With C++ it took a long time to get the mechanics coded. The competition is also a lot tougher physically than I thought and I underestimated the time needed to make a game like this with my inexperience. I think it’s best to keep the concept of the game simple and get the ruddy thing finished rather than trying to aim too high.
The game can be played here:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=28876
Tags: Herbert Crawler