{"author_name":"shasharala","cat":"LD #29","comments":[],"epoch":1399710540,"likes":3,"metadata":{"p_key":"29892","p_author":"shasharala","p_authorkey":"34866","p_urlkey":"65358","p_title":"Influence","p_cat":"LD #29","p_event":"LD29","p_time":"1399710540","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"34866","us_name":"shasharala","us_username":"shasharala","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Since Ludum Dare&#8217;s jam entries have closed I have been letting my ideas for my game boil and fester in the back of my mind. I have been thinking of ways to implement user interaction with their environment in a metaphysical way, but through text. Having enjoyed the ease with which <a href=\"www.twinery.org\" target=\"_blank\">Twine<\/a>\u00a0let me create a text-based game I have been studying the syntax for Javascript so I may recreate my text-based game from scratch with everything molded exactly as I would like. While doing so, in regards to text-based games, I came across\u00a0<a href=\"http:\/\/adarkroom.doublespeakgames.com\/\" target=\"_blank\">A Dark Room<\/a> which I played all the way through in one very long sitting. It was amazing, inspirational even.<\/p>\n <p>While I do not want to create a copy of it, I do want to employ some of the special quirks I noticed while playing it. The ease of use, the menu system, the mystery that gripped me as I played, compelling me to finish a mere text-based game. Speaking of influence, since joining Ludum Dare I have had so much fun creating. It&#8217;s a wonder I put it off for so long. I wanted to join Ludum Dare many a time but felt incapable of participating in it. Just jumping in, embarrassed as I was at my lack of skill, has been what I consider one of my best choices of this year. Just working on something, doing it, and having fun while doing so is all I wanted for so long.<\/p>","time":"May 10th, 2014 3:29 am","title":"Influence"}