{"author_name":"Katamori","cat":"LD #29","comments":[{"author_name":"ambi","time":"May 8, 2014 9:46 pm","epoch":1399603560,"text":"Unity is good. It&#8217;s a very extensible framework with many build targets. Construct 2 is good, if you don&#8217;t bump into the free limitations. Intel XDK seems a good way to port HTML5 to various targets, but have not used it yet.","spam":"N"},{"author_name":"Jerre","time":"May 9, 2014 12:03 am","epoch":1399611780,"text":"what is the reason that you want to port it, if you do not have goal, you cannot choose your path","spam":"N"},{"author_name":"Miltage","time":"May 9, 2014 3:55 am","epoch":1399625700,"text":"What is L\u00d6VE?","spam":"N"},{"author_name":"Cognizant Game Studios","time":"May 9, 2014 10:05 pm","epoch":1399691100,"text":"Well if you port to Java, you can create web applets (to run in browser) android builds and cross platform Windows, Mac, Linux, and Solaris (and any other os with JVM).","spam":"N"}],"epoch":1399597260,"likes":0,"metadata":{"p_key":"29900","p_author":"Katamori","p_authorkey":"25228","p_urlkey":"65366","p_title":"Porting \u2013 from L\u00d6VE, but to what?","p_cat":"LD #29","p_event":"LD29","p_time":"1399597260","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"25228","us_name":"Katamori","us_username":"katamori","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;d like to port <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=25228\" target=\"_blank\">my LD29 entry, which is a L\u00d6VE2D game<\/a> into a different programming language, or maybe even to a different device (Android, etc.), how can I decide which would be the best choice? For example, I&#8217;m 90% sure I&#8217;d be able to do it for C++, with Allegro, but does that worth, especially if I want to monetize my game in the future?<\/p>","time":"May 8th, 2014 8:01 pm","title":"Porting \u2013 from L\u00d6VE, but to what?"}