{"author_name":"BoaHeck_ArtGent","cat":"LD #29","comments":[],"epoch":1399575540,"likes":3,"metadata":{"p_key":"29904","p_author":"BoaHeck_ArtGent","p_authorkey":"25132","p_urlkey":"65370","p_title":"A Post mortem : Theres something beneath the surface at coral cave","p_cat":"LD #29","p_event":"LD29","p_time":"1399575540","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"25132","us_name":"BoaHeck_ArtGent","us_username":"boaheck_artgent","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So this past ludum dare I made a game about&#8230; Surprise surprise! DIVING!!!!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=25132\" target=\"_blank\">Play it here.<\/a><\/p>\n <p>So this is a post mortem and I geuss I have to do a good and bad thing. here we go!!!<\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\"><strong>THE GOOD!!!<\/strong><\/p>\n <ul>\n <li>The majority of this game goes here.<\/li>\n <li>The graphics turned out great tanks to my friend Pichus tileset and character design.<\/li>\n <li>The music turned out great because I forced my big brother to do some music. Give him some love check out his <a href=\"https:\/\/soundcloud.com\/cian-hackett\" target=\"_blank\">soundcloud<\/a>\u00a0or <a href=\"https:\/\/www.facebook.com\/cianhackettmusic\" target=\"_blank\">facebook<\/a><\/li>\n <li>The core gameplay is very solid if slightly glitchy.<\/li>\n <li>Most importantly it&#8217;s a game I want to play.<\/li>\n <\/ul>\n <div id=\"attachment_361667\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/GUI.png\"><img class=\"size-large wp-image-361667\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/GUI-550x247.png\" alt=\"The shop GUI. Although verry confusing it's the most complex I've done so far and it turned out well for a jam.\" width=\"550\" height=\"247\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/GUI-300x135.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/GUI-550x247.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/GUI.png 1361w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The shop GUI. Although very confusing it&#8217;s the most complex I&#8217;ve done so far and it turned out well for a jam.<\/p><\/div>\n <p>&nbsp;<\/p>\n <div id=\"attachment_361668\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Capture.png\"><img class=\"size-large wp-image-361668\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Capture-550x291.png\" alt=\"The random sealife distribution keeps the game a little different on each dive. Add that to you're most likely increased oxeygen capacity and you have a not grindy feeling grindy game.\" width=\"550\" height=\"291\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Capture-300x159.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Capture-550x291.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Capture.png 1072w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The random sealife distribution keeps the game a little different on each dive. Add that to you&#8217;re most likely increased oxygen capacity and you have a not grindy feeling grindy game.<\/p><\/div>\n <div id=\"attachment_361669\" style=\"width: 201px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Beneaththelevel.png\"><img class=\"size-full wp-image-361669\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Beneaththelevel.png\" alt=\"This is the entire level as in the (in the works) post compo version. The stuff above the red line was mostly in the original release. I used tiles to design it but using the ocean ripples filter in photoshop. got a nice varied effect.\" width=\"191\" height=\"633\" \/><\/a><p class=\"wp-caption-text\">This is the entire level as in the (in the works) post compo version. The stuff above the red line was mostly in the original release. I used tiles to design it but using the ocean ripples filter in photoshop. got a nice varied effect.<\/p><\/div>\n <div id=\"attachment_361679\" style=\"width: 266px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/swimswam.gif\"><img class=\"size-full wp-image-361679\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/swimswam.gif\" alt=\"Welp this is the best animation I've ever seen. :P\" width=\"256\" height=\"256\" \/><\/a><p class=\"wp-caption-text\">Welp this is the best animation I&#8217;ve ever seen. :P<\/p><\/div>\n <p style=\"text-align: center\"><strong>THE BAAAAD!<\/strong><\/p>\n <ul>\n <li>The game was glitchy as I opted for unitys polygon colliders and you could go through certain walls.<\/li>\n <li>You couldn&#8217;t tell some of the collectible wildlife from enemies. These were shown in the tutorial and some people seemed to guess but it was still awkward to explain.<\/li>\n <li>The boss (cringe) even though few people made it it was a let down to them. I&#8217;m really sorry and have a super ultra boss planned for post compo to make up for it.<\/li>\n <li>Difficulty: People complained of not having enough time or money. But at the heart of it I think tha adds to the charm. I feel the game hase rouguelikelikelikelikelikelikelikelikelike elements in perma death and random wildlife distribution that&#8217;s how I justify the difficulty to myself .<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <div id=\"attachment_361686\" style=\"width: 449px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/sherk.png\"><img class=\"size-full wp-image-361686\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/sherk.png\" alt=\"The best boss I could scrape together in 2 hours or less.\" width=\"439\" height=\"187\" \/><\/a><p class=\"wp-caption-text\">The best boss I could scrape together in 2 hours or less.<\/p><\/div>\n <p style=\"text-align: center\"><strong>Overall<\/strong><\/p>\n <p style=\"text-align: center\">I&#8217;m proud and the game can be found <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=25132\" target=\"_blank\">here<\/a>. I&#8217;m begging you to play and rate \ud83d\ude1b<\/p>\n <p>&nbsp;<\/p>","time":"May 8th, 2014 1:59 pm","title":"A Post mortem : Theres something beneath the surface at coral cave"}