Colony 31 Post Mortem

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Play and Rate Here!
What went right:
The idea was fleshed out pretty quickly that first night.

No big interruptions over the weekend, even had Monday off from work!

I’ve learned from my previous entries to make the learning curve much more friendly. I think the tutorial worked really well.

Level design! I am pretty proud of the levels and the feedback I’ve gotten on the design.

The art overall was great, shout out to my buddy Kahlil (@kahlilangeles)! I really loved what he did with the cut scenes.

I think the narration turned out pretty well, though I am a terrible writer (as you can see in this post).

 

What went wrong:

All the people I was suppose to work with for this jam disappeared, I assembled different people right before it started so it worked out in the end.  I always prefer working with other people I think its more fun to share the experience! (If you think we would be good partners in crime hit me up! @CraziGame)

Terrible workflow! I was not familiar with any tiling plugins for unity it made level making a huge chore.

Collision problems! Lots and lots of collision problems, along with a few other small bugs.

Sound was kind of the rushed job. I initially forgot to loop a couple stage tracks which I fixed pretty quickly. There were also some volume issues where the music was too loud compared to the narration.

Timezones. The artist and I are on opposite sides of the world, our sleeping schedules heavily overlapped the most productive times for the other person.
Lessons learned:

LEARN THE TOOLS BEFOREHAND! Especially tools for making levels.

I need to familiarize myself with sound making tools.

Tags: ld29, postmortem

Comments

JayPC
07. May 2014 · 19:55 UTC
“All the people I was suppose to work with for this jam disappeared” That was my last Jam, except I couldn’t find any replacements. Good job though! Liked the game!