Trufflehunt Post Mortem

So, now I think it’s my turn, to write a post mortem for trufflehunt.

First, I want to tell you, that this was my first ludum dare and that it was a big surprise to me, that I take part. It was just 5 hours before the final voting round was over, when I bumped into this thread on Gamejolt.com and read about the compo:

http://gamejolt.com/community/forums/topics/ludum-dare-29/3239/

There was little time to think about the pro’s and con’s of taking part and so, after talking with my better half, I decided to do it.

I have taken the right decision. Because it was really fun and a very important experience to me.

Trufflehunt

So lets talk about what went well:

– The Idea

The idea evolved very fast, just after one hour of brainstorming, the gameidea was ready.

– Prototyping

After a little nap, because LD starts 3 a.m. in the morning in germany, I started my work on Trufflehunt and all went very well. First I drawed the field and made the piles, then I added the mechanics and the prototype was done.

– Graphics
Now it was time to improve the graphics. I added the piglet and it was bedtime again. After a not so long sleep, I added the last pictures and animations from the piglet and the level start and was going to the next step.

– Sound recording and creation
The sounds and music are all created with milkytracker and edited with audacity, except from the *nufnufnuf* of the piglet which was my own voice recorded in audacity and pitched higher.

And now, what went not so well:

– Sound in Unity

Then it was time to include the sounds and music into Unity. But because it was my first time with Unity and sound, I have had some little problems, which could also be a result of not so much sleep. But all get fixed in time. But it was close.

– Score descriptions
The only thing I have forgotten is, that I have not explained how to get much points in the game. There is no feedback when you dig for truffles, that you become more points when you dig longer without releasing the mousebutton. That is because first I had a little strange idea of getting points at the beginning of a level which decrease by 100 for each eaten truffle. After I had changed the points system to what it is now, I just have forgotten to include a little animation for how much points the player gets for each truffle.

After all, I must say, ludum dare has made a lot of fun and I want to be part of it the next time, too.

I have learned that it is posible to make a game in that short time and that it is a very free kind of programming without that thoughts, that bother one when sitting weeks on a project.

Thank you for reading,

ruerob.

P.S.: Here is the link to:  Trufflehunt