{"author_name":"jacklehamster","cat":"LD #29","comments":[],"epoch":1399418820,"likes":3,"metadata":{"p_key":"29921","p_author":"jacklehamster","p_authorkey":"20841","p_urlkey":"65387","p_title":"Post-mortem for Princess Fart","p_cat":"LD #29","p_event":"LD29","p_time":"1399418820","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"20841","us_name":"jacklehamster","us_username":"jacklehamster","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Alright, I think it&#8217;s a good time for writing a post-mortem for my game, Princess Fart!<\/p>\n <p><strong>The Story behind the making:<\/strong><\/p>\n <p>For the longest time, my friend Sophie was interested in game I was making, so she wanted to join in a bit. We decided to make a game about her, and what can I say about Sophie? She&#8217;s a princess, and she farts! There, we have our theme\u00a0\ud83d\ude09<br \/>\n Then came the LD29 theme: Beneath the surface.<\/p>\n <p>Erghh&#8230;. I don&#8217;t really want to send my princess underground! Ok, beneath the surface is gonna mean beneath the surface of the skin, there&#8217;s an alien! Not the best interpretation of the theme but that will do.<\/p>\n <p>I started with the look of the princess. She had to look princessy, but not too beautiful. Just a bit cute. I was going for the Princess Peach look, but then I changed the hair to black, to match Sophie ;-D<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/256x256.png\"><img class=\"alignleft  wp-image-361360\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/256x256.png\" alt=\"256x256\" width=\"73\" height=\"73\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/256x256-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/256x256.png 256w\" sizes=\"(max-width: 73px) 100vw, 73px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Next, the first thing I worked on was the music. It might seem strange to make the music before the game, but it turns out it&#8217;s helpful to repeat your theme song over and over in a loop while you&#8217;re working. It helps you get into the mood. So I was done with practically all the songs before I wrote a single line of code.<\/p>\n <p>Then I spent the next 2 days producing the intro for the game. I got a kick out of using Google Translate (yeah all the voice acting come from there!). At the end of the compo, I didn&#8217;t even have a game, but only a lovely intro. The good part though, was that I had a good scripting mechanism, which allowed me to separate code related to the game engine, and code related to the game&#8217;s scenario (like cutscenes, scripting events ect&#8230;). The last day was the third day of the Jam, and it&#8217;s when the gameplay and the rest of the graphics were finished.<\/p>\n <p>I finally released the game, and BIG mistake. I really should have gone through a lot more testing before releasing it on Newgrounds. The game got tanked because everyone got stuck right after the intro: See earliest comments on\u00a0<a href=\"http:\/\/www.newgrounds.com\/portal\/view\/638437\">http:\/\/www.newgrounds.com\/portal\/view\/638437<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Oh well, I need to take a deep breath and relax. When you make a game especially for ONE person, you&#8217;re already a winner if that one person enjoys it. She didn&#8217;t even play the game, but watched as I played it in front of her (so she didn&#8217;t even have to go through the frustration of playing!) and she was happy. At the end, that&#8217;s all that counts.<\/p>\n <p>That said, I really hope you all enjoy it too. A game about Sophie, my Princess Fart<\/p>\n <p><a title=\"Princess Fart\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=20841\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=20841<\/a><\/p>","time":"May 6th, 2014 6:27 pm","title":"Post-mortem for Princess Fart"}