{"author_name":"SenorDiablo","cat":"LD #29","comments":[],"epoch":1399395480,"likes":1,"metadata":{"p_key":"29931","p_author":"SenorDiablo","p_authorkey":"20137","p_urlkey":"65397","p_title":"Post Mortem: Mr Snails Fun Day Out","p_cat":"LD #29","p_event":"LD29","p_time":"1399395480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20137","us_name":"SenorDiablo","us_username":"senordiablo","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-2.png\"><img class=\"alignnone size-medium wp-image-361256\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-2-300x185.png\" alt=\"screenshot-2\" width=\"300\" height=\"185\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-2-300x185.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-2-550x339.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-2.png 1094w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/whole-weekend1.png\"><img class=\"alignnone size-medium wp-image-361257\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/whole-weekend1-300x168.png\" alt=\"whole-weekend\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/whole-weekend1-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/whole-weekend1-550x309.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<br \/>\n Annoyingly long Time lapse:) \u00a0https:\/\/www.youtube.com\/watch?v=Oc70oYXsIf8<\/p>\n <p>What went badly<\/p>\n <p>As you can see in the time lapse that my original idea for the ending was a rap battle. I thought that this would be funny and a nice climax to the game. Turns out, yep you guessed it, I am not a pro rapper. It would have been helpful as I wasted a lot of time attempting to record and write a rap ahaha. Luckily I realized before it was too late and before I had done any art for that part.<\/p>\n <p>&nbsp;<\/p>\n <p>Like everyone I hadn&#8217;t planned for so much fucking real life shit to get in my way and I spent so much time running errands and getting impatient waiting for busses. It was good to get out and clear my head though and I think it helped me to work harder later on.<\/p>\n <p>&nbsp;<\/p>\n <p>After the rap battle thing didn&#8217;t work I was a little lost with what to do. Luckily it was all fine and the last room (The Temple one) was actually one of my favorites. But it shouldn&#8217;t have been. It shouldn&#8217;t have been okay but I got really lucky. This leads to my next point:<\/p>\n <p>I should have planned more. My advice to others before it started was to plan and my plans weren&#8217;t as detailed as they should have been.<\/p>\n <p>Player testing. Not one person had touched my game before I entered it. There could have been some game breaking bugs that I hadn&#8217;t seen or that occurred on different PC&#8217;s.<\/p>\n <p>&nbsp;<\/p>\n <p>I had planned to add a section about how to help someone you know\/yourself and I had already written it as a little extra thing that you could choose to read or not but I didn\u2019t have time\/energy in the end to implement. I do plan on adding this to all my games in future though.<\/p>\n <p>&nbsp;<\/p>\n <p>There wasn\u2019t as much gameplay as I would have liked. My first idea (which you can see in the time lapse) was to have a hugging game where two players were made to hug and sit on each other while playing. This was lots of game play unlike how it turned out. Maybe at least a few more quiz rooms would have helped the player learn more and have more fun.<\/p>\n <p>What went good:<\/p>\n <p>&nbsp;<\/p>\n <p>I leant a lot about animation. I discovered a style of animation I had never tried before but really enjoy. Along with this I found that I can make games that don&#8217;t use pixel art and can still very much enjoy making them.<\/p>\n <p>&nbsp;<\/p>\n <p>Making a game about something I cared about. I still had drive to make the game when I woke up on the second day and that I am pleased about. Motivation is so important and I got lucky.<\/p>\n <p>Getting lots of food and sleep. I wasted a lot of time eating and sleeping but worked harder from that with better energy that I think reflects into the game.<\/p>\n <p>&nbsp;<\/p>\n <p>Wrote a Post mortem for the first time:)<\/p>\n <p>&nbsp;<\/p>\n <p>According to the comments on the submission I had indeed helped people learn a bit and have a fun time being a snail and that is more than I could have possibly asked for when making it.<\/p>\n <p>Cheers to everyone that played and commented on the game. I love the Ludum Dare community!<\/p>\n <p>&nbsp;<\/p>\n <p>-SEN0RDIABL0<\/p>","time":"May 6th, 2014 11:58 am","title":"Post Mortem: Mr Snails Fun Day Out"}