PostMorten Cave Money
Well, that was a fun first Ludum Dare ! I would like to thanks first everybody who gave feedbacks and advice, it really helps and motivates to do better next time.
So first, things that didn’t go as planned :
- The music. Man, this was way harder than expected, and went so bad that the game has none. Will have to practice for the next or switch to the Jam category with someone better than me at it.
- The gameplay. Even if the game is playable, the fact that the difficulty is always the same prevents player from playing again
- The animation. Currently, the character isn’t animated but is “x reversed” when changing the direction. I also strongly believe that’s the reason why it is unclear if the miner is running towards the crates or they’re falling on him. It’s the second option by the way.
So these are the major flaws of the game/development, but some good still comes from it :
- It runs ! That’s the first step, but it’s important to point this out.
- The game engine : Phaser.js. I chose it 30 minutes before the beginning of the jam, and it has proven to be really well made and easy to use.
- Theme. To be honest at first I didn’t like the theme, but now I think this pushed me to work more on the game and its graphics. If I had more knowledge in design, I would have wanted to make one cool background rather than a rock texture.
For a jam where my goal was to make a gam which is playable and a little fun, I like to think I reached, even for 5 minutes, those objectives. I will do my best to participate in the next one !
