{"author_name":"nxT","cat":"LD #29","comments":[],"epoch":1399262100,"likes":1,"metadata":{"p_key":"29951","p_author":"nxT","p_authorkey":"25909","p_urlkey":"65417","p_title":"Postmortem: SUPER ROBO GARDEN ADVENTURE","p_cat":"LD #29","p_event":"LD29","p_time":"1399262100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25909","us_name":"nxT","us_username":"nxt","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><em>This post was originally <a href=\"http:\/\/xxnxt.tumblr.com\/post\/84801128951\/postmortem-super-robo-garden-adventure\" target=\"_blank\">posted on my Tumblr.<\/a><\/em><\/p>\n <p style=\"color: #202020\">The 29th installment of Ludum Dare ended over a week ago now, but I\u2019d like to write a post now, reflecting on how the weekend went.<\/p>\n <p style=\"color: #202020\">The game I made, SUPER ROBO GARDEN ADVENTURE, can be found\u00a0<a style=\"color: #909fcf\" title=\"here\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=25909\">here<\/a>.<\/p>\n <p style=\"color: #202020\"><img class=\"size-medium wp-image-360869 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot31-300x224.png\" alt=\"screenshot3\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot31-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot31-550x411.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p style=\"color: #202020\">It\u2019s a top-down action game, with pixel-tastic graphics. To start: here\u2019s a broad outline of things that went well and things that didn\u2019t go quite so well.<\/p>\n <p style=\"color: #202020\"><strong>GOOD STUFF:<\/strong><\/p>\n <p style=\"color: #202020\">&#8211; I made something almost finished, by myself, in forty-eight hours.<\/p>\n <p style=\"color: #202020\">&#8211; The thing I made looked pretty decent, IMO<\/p>\n <p style=\"color: #202020\">&#8211; I managed my time pretty well, all things considered.<\/p>\n <p style=\"color: #202020\">&#8211; I wrote my first proper game in Haxe \/ HaxeFlixel.<\/p>\n <p style=\"color: #202020\">&#8211; I learnt a whole lot about lots of different things.<\/p>\n <p style=\"color: #202020\">&#8211; The most important good thing that happened over the weekend, however, was the Skype Call I was part of. More on that in a sec.<\/p>\n <p style=\"color: #202020\">&#8211; I had an absolute blast!<\/p>\n <p style=\"color: #202020\"><strong>NOT &#8211; SO &#8211; GOOD STUFF<\/strong><\/p>\n <p style=\"color: #202020\">&#8211; The game I made had no clear direction because I sat around scratching my head with no viable ideas.<\/p>\n <p style=\"color: #202020\">&#8211; The game is mechanically weak. I totally made up all the mechanics in the last few hours.<\/p>\n <p style=\"color: #202020\">&#8211; The game doesn\u2019t have any music, because I\u2019m a lousy musician and I\u2019m not comfortable with any music software.<\/p>\n <p style=\"color: #202020\">&#8211; The game is buggy. Obvious stuff that should have been fixed easily was left too late, and stuff was forgotten in the final rush.<\/p>\n <p style=\"color: #202020\">&#8211; The game hasn\u2019t got any tutorialization &#8211; this isn\u2019t so important, but it makes it harder for people.<\/p>\n <p style=\"color: #202020\">&#8211; The game\u2019s controls are sluggish and animation is slow to change because of unoptimized code.<\/p>\n <p style=\"color: #202020\">The best part of the whole weekend was the Skype conversation I was a part of.\u00a0<a style=\"color: #909fcf\" href=\"http:\/\/twitter.com\/folmerkelly\" target=\"_blank\">Folmer Kelly<\/a>, a gamedude I admire a lot, tweeted out his Skype name inviting people to be a part of theme discussion. I quickly responded and added Folmer, just because I could, and joined a group of people who I think all assumed that I knew some other person. The chat quickly evolved into a place to share ideas, get feedback and show WIP. This was really useful, because it inspired me to keep going (I guess because I wanted to prove myself) and produce something good. The chat, post-LD, has evolved into a general developer chat, which is really cool, and I\u2019ve met a bunch of really cool and talented people.<\/p>\n <p style=\"color: #202020\">My goal for the next Ludum Dare is to produce something more thematically and stylistically interesting; I want to innovate a little more. I trapped myself into going for one specific genre this LD, and I think that was because I was unconfident about my programming ability.<\/p>\n <p style=\"color: #202020\">Anyway, I can\u2019t wait for the next one!<\/p>","time":"May 4th, 2014 10:55 pm","title":"Postmortem: SUPER ROBO GARDEN ADVENTURE"}