What is a Postmortem?

Ummm… yeah. I don’t know what dat is. But here I’m trying to write one. Because EVERYONE ELSE does. I blatantly copy the structure from other’s posts. I’m such a jerk… But that’s what YOU love about me, right?

About: Gravedigger 20XX is a game about a moleman, his sad story, being transformed into something he can’t describe, but also about his strong will, looking to defeat what was underground. Beyond the surface of the ground. (?).

The Good: It workz!!!!1. That’s all I see as good, I don’t know.

The Bad: Difficulty sucks, the spike at the end is insufferable. Water physics, which I added at the end, annoys a little. And the digging mechanic has a lot of flaws at how it selects the block to dig in.

What I learned: I don’t know. I think I learned something about platformers. But I can’t describe it. I just say, that the only way you can learn something is getting your hands dirty. So if there is something you want to do and haven’t, Start Doing It Right Naww.

This is all my postmortem.

Now, here comes the timelapse.

Apr25th – https://www.youtube.com/watch?v=3ZrMwHHDHss

Apr26th – https://www.youtube.com/watch?v=ZMLK9GqQuKk

Apr27th – https://www.youtube.com/watch?v=K8Y6I5HF7Lg

– Watch them -he says-.

Trivia: You probably guessed it. But 20XX is a random extra at the title. Has no meaning. Or does it?

Comments

GreatBigJerk
04. May 2014 · 22:05 UTC
You seemed to get the rough idea. A postmortem on a game is a retrospective analysis on what you thought worked, and didn’t work. Then it’s typically concluded by any things you plan on doing with that information going forward, basically what you learned to do or not do.