{"author_name":"magicspark","cat":"LD #29","comments":[{"author_name":"BoaHeck_ArtGent","time":"May 4, 2014 1:43 pm","epoch":1399228980,"text":"BUG fixes??? ^U^","spam":"N"}],"epoch":1399222140,"likes":1,"metadata":{"p_key":"29968","p_author":"magicspark","p_authorkey":"36462","p_urlkey":"65434","p_title":"Ants at War \u2013 Post-jam version","p_cat":"LD #29","p_event":"LD29","p_time":"1399222140","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"36462","us_name":"magicspark","us_username":"magicspark","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Our game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=36462\">&#8220;Ants at War&#8221;<\/a> has been updated! The overall gameplay has been greatly improved by fixing some bugs, and difficulty has been increased on the map &#8220;Crystal Canyon&#8221;.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-update-1.2.4.jpg\"><img class=\"alignnone size-large wp-image-360595\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-update-1.2.4-550x416.jpg\" alt=\"screenshot-update-1.2.4\" width=\"550\" height=\"416\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-update-1.2.4-300x227.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-update-1.2.4-550x416.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/screenshot-update-1.2.4.jpg 1547w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>POST-JAM UPDATE (version 1.2.4):<br \/>\n &#8211; Several bug fixes (path-finding, ants sometimes freezing, enemy queens were not spawning soldier units, queens were not checking spawning area and consequently stacked units&#8230;).<br \/>\n &#8211; Path-finding weights has been changed on each map.<br \/>\n &#8211; Multiple enemy queens on the third map.<br \/>\n &#8211; Buttons &#8220;play&#8221;\/&#8221;stop&#8221; added in the pause screen.<br \/>\n &#8211; Units production can be queued.<br \/>\n &#8211; Costs of turrets\/units has been balanced a bit.<br \/>\n &#8211; When clicking on an unit, a description has been added to the tooltip.<br \/>\n &#8211; Several code changes to ensure that the game runs fine on Wine (Linux).<br \/>\n &#8211; Rocks and spider-webs have now four different visuals.<br \/>\n &#8211; Destruction of rocks is now visually progressive.<br \/>\n &#8211; Multiple buildings can now be created by a single click (as if you were painting with the building).<\/p>\n <p>&nbsp;<\/p>\n <p>You can download the post-jam version on the page of our jam entry: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=36462\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=36462<\/a><\/p>","time":"May 4th, 2014 11:49 am","title":"Ants at War \u2013 Post-jam version"}