Cave-In Jumpin’ Post Mortem
When the theme was first announced, First thing that came into mind was caves. I was gonna make a normal platformer that happens to be in a cave, but then had the idea of falling rocks causing cave-in’s. It was going to have a waterfall that you climb (to fit in with the 1GAM April theme) but was soon changed due to multiple reasons.
Things that gone wrong / were supposed to be implented :
1- A proper use for the pickaxe (mine rocks for score, or use it to climb up)
2- difficulty ramping (The game is too easy)
3- Rocks’ speed, I accidentally made it slower to spawn than what i wanted, only noticed after publishing
4- Player’s jumps, raycast doesn’t work properly due to Polygon Colliders.
That’s it.. Did my best for the game and i am proud of the outcome!