Post-Compo version in progress!

SO, I made that game, Beneath The Mirros’ Surface, and since then, I’ve been continuing some work on it. This is an announcement to say that the (beta?) early versions of a full version are now on the internet. There are the same levels etc, but a bunch of new features have been added, and more gameplay mechanics are coming soon.

So far, I’ve added a full main menu, with key-config, a short “How to Play” page, which will be made better soon, and an autosave feature, so you don’t have to run through the game in one go. On top of this, I’ve done some optimizations, so, with any luck, the game should run faster on some machines, but it is still slow on some lower end machines. Despite this, the Windows Executable still runs fine on these systems.

This version will be updated frequently. I’m going to fix the “through the floor” bug, improve “shadow” casting, and then pack a whole bunch of extra features into the games, to enable me to make some quite interesting levels. I’ll also be working on the easy-to-hardness rate, so the game doesn’t get too hard too fast.

If you want to check out the post compo version, check it here.

If you want to vote, I would encourage you to play the original version first, vote, then check out the new version, for fairness’ sake.