Soulitude Postmortem

This was our 3rd Ludum Dare and we went with somewhat of a platformer again. Feel free to give it a go, it’s rather short

We decided weeks before LD to focus on action and fun more than anything else, yet we placed the least amount of energy into that area. We ended up making a metaphorical game about a hobo and his inner fantasy world removed from the viciousness of society.

Forest

City


The Good

Visuals were mostly good
I have poor experience with animating and characters so I’m really happy with all of the animations.

The switch mechanic was great
Ended up exactly as imagined, I definitely plan to do something larger with it at some point.

The Mood
Again, we made a moody game, that’s some consolation…


The Bad

It’s not Fun
We spent Saturday working on everything but. Then we spent most of Sunday brainstorming on gameplay elements, just to go with some very simple; and homing projectiles. These ended up being implemented poorly, unpolished and overall really redundant as there was no longer any time to work on level design and action (and their purpose).

Forest area background graphics are horrid
Even though people seem to like them I can’t look at them. I’m quite please with the city though.

Poorly implemented mobs, no ending, It’s too short
Or rather, it’s too long for what it offers, and in terms of gameplay it doesn’t offer much as most comments have stated.

That coin…
The coin was this big symbolic thing that barely made it in, and it made no sense as it was unfinished.

Massive burnout
I’m still recuperating, I barely slept and were hugging my laptop for 16-17 hours a day

 

Conclusion

Really need to focus on gameplay elements more, or might as well make a movie next time…

Comments

02. May 2014 · 18:19 UTC
I thought the game WAS fun. The atmosphere and ‘feel’ was likely more enjoyable than any value projectiles would have given (not sure how they would serve your vision). Although it was only horizontal movement, the jarring jump back and forth through worlds made it feel like exploration.